The Event Hall in Morgan Library has an installation of Google Liquid Galaxy, which is essentially a wall-size display of Google Earth. During this session, you can explore the world, and some interesting data layers, in this immersive setting. For those who are interested, you can try your hand at “flying” yourself and/or learn to make new data to overlays to use in your personal projects.
Navigating intellectual property and copyright law is challenging, especially in the digital age. During this interactive session we will play a fun game of ‘Can I use this?’ Our game will help players understand content that can and cannot be used on digital platforms because of copyright regulations. We will engage in discourse about content bots and uploading copyrighted materials. We will also share resources and information about works already in the public domain, accessing Creative Commons, and understanding fair use. Our session will be a dynamic overview of intellectual property and how it plays a role in our digital lives.
While virtual worlds have been around for some time, the persistent, 3-D online versions became especially realistic and popular in the mid-2000s. Many universities created virtual-world campuses and offered courses on those campuses. Since roughly 2009, enthusiasm for virtual worlds in education has declined (a la the Gartner Hype Cycle); but increasingly accessible VR technologies and new virtual-world platforms may be leading to a renaissance. The purpose of this talk is briefly to examine the nature of virtual worlds, focusing on Second Life, to describe how they have been used by educators in the past, and to speculate on what the future may hold. This presentation is informal, based on twelve years of personal and professional experience. Discussion is encouraged.
Proposed by Sarah Payne.
In this session, Sarah would like to explore successful and less successful examples of how humanists have used ArcGIS Story Maps. We can look at the basics of how to build Story Maps using the provided templates, share resources, and most importantly discuss how we’ve come up with creative workarounds for the limitations of the software.
In this proposal, I want to explore free digital tools that we can use in the classrooms (schools, undergraduate, graduate). We all know examples, so I think of this possible session as a way for all of us to interact. The idea is for all of us to take 5 minutes to present one free tool and to explain how we have used it, how we have evaluated the work of students. I can present 3 tools. The Clio, a mapping system, that I have used to make my student work on the history of beer and prohibition in Fort Collins. I can also present Poll Everywhere, a free alternative to I-Clicker. If interested, I can present omeka (assets and limits) to create virtual exhibit.
In this ‘play’ session, we will share and discuss various user-friendly digital tools for mapmaking and representing geographic features in the classroom. My contribution will focus on NatGeo MapMaker Interactive and the Palmer Drought Severity Index, but participants are encouraged to bring their own favorite (or less favorite) tools into play. This session complements GIS workshops by highlighting less technical options for mapmaking. If you consider yourself a relative newbie to mapmaking or if you’re interested in learning about tools ideal for non-specialists, including students, we hope you will join us.
One of the questions we’ve been seeing commonly is what exactly will be discussed at this year’s Colorado ThatCAMP? The topics discussed at the 2018 Colorado ThatCAMP can be a broad range of discussions or teaching sessions based upon proposals by participants before November 3rd. These topics can range from broad concepts: “How to apply spatial analysis theories in the digital humanities,” to more focused tool demonstrations: “Using StoryMaps for repeat photography and photo collection.” Possible topics and tools to discuss could include mapping tools, introductions to various coding languages, digital tools for school teachers, archival and collection tools, social network analysis, database management, text encoding and much more! If there’s something you are interested in learning more about then feel free to post it as a proposal. Making a proposal doesn’t necessarily mean that you need to lead it as a teaching session, it can simply be a suggestion to get a broader discussion going with other attendees!
- THATCamp stands for “The Humanities and Technology Camp.” Check the “About” page for more details. A THATCamp is an unconventional conference (unconference)—an open, inexpensive meeting that draws together humanists and technologists of a range of skill levels and areas of expertise to learn and build together in sessions that are organized on the spot on the day of the program. Everyone is a collaborator at THATCamp and participates in collaboratively setting the agenda for the day. THATCamp is informal, spontaneous, and inexpensive compared with traditional conferences. For THATCamp Colorado, we hope to offer free registration to students, and nominal registration fees for faculty, staff, K-12 educators and community members.
THATCamp is an ideal fit with the PLHC’s core values—technological tools, like public lands, are accessible, powerful platforms that tell the public important stories about themselves and their history in compelling ways. THATCamp Colorado will take place November 3, 2018 on Colorado State University’s campus, and will highlight three major themes: Environment, Space, and the Digital Humanities. For the PLHC, THATCamp is not just a way to share our own experiences applying digital tools to telling the histories of public lands; it is also an opportunity to collaborate with others both on and beyond CSU’s campus to learn more about technological tools and to think creatively and critically about how we should engage with them in the humanities.
The Public Lands History Center and the History Department at Colorado State University organize a THATCamp in Fort Collins on Saturday November 3. More information is coming soon.
The details will be published here when known. Meanwhile, read more about the THATCamp movement and browse other THATCamps at thatcamp.org. For questions about the event, contact Dr. Thomas Cauvin